﻿using Super_Management_Mayhem.Screens.Playing.ObjectInterfaces;
using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Super_Management_Mayhem.Screens.Playing.AttackModel
{
    public interface IAttacker
    {
        IAttacker GetReference();
        TE_Vector2 GetPosition();
        void OnAttack();
    }
}